Really fun for the parts that I managed to get to!
I made it to the big surprise on the left. I really like how each direction had a different difficulty level, sort of nudging the player to start with the right path.
My playtime was about 90 minutes, yet even with the upgrades, there wasn't enough noticeable boost to the distance I was able to cover to feel rewarding. Upgrades start to get very expensive for just a little boost. Would have been nicer if each upgrade gave more of an increase in O2, light, etc. Just too grindy right now - especially the rare drops.
Also the movement felt a little "sticky", trying to navigate through tight corridors - often hitting the corner of ledges and falling down - and frequently losing all momentum. Would feel better with less of a momentum lag when running from a stopped position. Or have more open corridors that are more forgiving.
Well done! I loved so many things about your game. The art style, the game mechanics and the ambiance.
I think the fact that going to the left is not forbidden but much harder is a really good game design choice, that doesn't limit the player to a zone artificially. The more runs I did, the more I realized that I had to think about GOING BACK to the ship once I got my loot, and I started shooting only the enemies that were in my way.
The multiple stats bar that you have to manage is great. It's no use having a lot of ammo if you run out of light (that really screws you does it).
I ended playing it for quite a while. I was wondering what the tubes are for? And if there was an ending?
Thank you for your detailed feedback! I am glad, you enjoyed the game.
Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later. Yes, there is an ending: MINOR SPOILER AHEAD Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens. When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.
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Really fun for the parts that I managed to get to!
I made it to the big surprise on the left. I really like how each direction had a different difficulty level, sort of nudging the player to start with the right path.
My playtime was about 90 minutes, yet even with the upgrades, there wasn't enough noticeable boost to the distance I was able to cover to feel rewarding. Upgrades start to get very expensive for just a little boost. Would have been nicer if each upgrade gave more of an increase in O2, light, etc. Just too grindy right now - especially the rare drops.
Also the movement felt a little "sticky", trying to navigate through tight corridors - often hitting the corner of ledges and falling down - and frequently losing all momentum. Would feel better with less of a momentum lag when running from a stopped position. Or have more open corridors that are more forgiving.
All in all it was very fun
Well done! I loved so many things about your game. The art style, the game mechanics and the ambiance.
I think the fact that going to the left is not forbidden but much harder is a really good game design choice, that doesn't limit the player to a zone artificially. The more runs I did, the more I realized that I had to think about GOING BACK to the ship once I got my loot, and I started shooting only the enemies that were in my way.
The multiple stats bar that you have to manage is great. It's no use having a lot of ammo if you run out of light (that really screws you does it).
I ended playing it for quite a while. I was wondering what the tubes are for? And if there was an ending?
Thank you for your detailed feedback! I am glad, you enjoyed the game.
Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later.
Yes, there is an ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.